

By IT Edge News.Africa
By the time the five-minute countdown began, the room at Adonai Vine School in Jos had changed.
Wires were being connected. Sensors were being tested. Codes were being checked. Young creators huddled around their projects, dividing tasks and making decisions as the clock steadily counted down.
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On September 5, 2026, 39 young innovators gathered in Jos, Plateau State, for Futurefeat Lab’s 2026 Makeathon—the culminating showcase of its annual Creators Camp.
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But this was not a conventional end-of-camp exhibition where children simply displayed projects they had completed earlier.
They had to build.
And they had to build against the clock.
For Futurefeat, a Jos-based STEM maker space, the Makeathon represented something bigger than a competition. It was an opportunity to move children from learning about technology to experiencing what it means to create, test, fail, troubleshoot and eventually make something work.
When the Clock Became Part of the Lesson
The challenge was deliberately simple: the young creators had five minutes to assemble and demonstrate their systems.
Parents stood behind them, many recording the action on their phones, as the room filled with the sounds of activity and excitement.
Then the timer stopped.
Not every team had finished.
But instead of treating the end of the five minutes as the end of the exercise, one of the judges chose to let the children continue.
“These kids are doing things that some of us adults here are not going to do. The five minutes is over, but we’re going to allow them to continue building, because if we stop them from building, then they will never want to do this again.”
The room erupted in applause.
The children went back to work.
That moment perhaps captured the essence of Futurefeat’s Makeathon better than any prize or certificate could.
The objective was not simply to see who could finish first. It was to give children an environment where curiosity could become action.
From Curiosity to Working Prototypes
The younger creators, aged six to 10, worked collaboratively on projects designed around everyday problems.
Their prototypes included smart bins, smart staircases, fire detection systems and smart parking lots.
The smart parking project, for example, went beyond creating a miniature representation of a car park.
The children designed a system capable of detecting an approaching vehicle and determining whether parking space was available. If a space was available, the gate would open. If the parking area was full, the gate would remain closed.
It was a small-scale version of a problem that, in the real world, could require human intervention.
The children were attempting to automate it.
That distinction matters.
Rather than simply being taught how technology works, they were being encouraged to ask how technology could be used to solve a problem.
Building a Smart House—and Thinking Like Engineers
The intermediate creators took the challenge further, working together on a component of a smart house.
The projects required participants to combine different elements of what they had learned during the preceding weeks, including robotics, coding and design.
The process was as important as the finished prototype.
Children had to communicate, divide responsibilities, test components and make decisions when something failed to work as expected.
The five-minute countdown added pressure, but it also introduced a practical lesson in collaboration and problem-solving.
Teenagers Turn Their Own Ideas into Technology
For the teenagers, the Makeathon took a different approach.
Rather than reproducing predetermined projects, they identified problems, pitched their ideas and built individual solutions.
One participant developed an automatic water-tank indicator designed to trigger an alarm when a household water tank became full.
Another built a smart attendance system capable of recording attendance when a card was scanned.
A third created a smart door that opened when the correct access code was entered.
Other projects focused on smart wardrobes, security and home automation.
The significance of these projects was not that the teenagers had invented technologies that had never existed before.
Instead, many were building things they had previously only encountered on screens.
They had seen other people make them.
They had perhaps assumed that such systems were too complicated to build themselves.
At the Makeathon, that assumption was challenged.
They had the wires. They had the sensors. They had the components.
And, increasingly, they had the confidence to make the technology work.
Beyond Coding: The Real Lesson Was Problem-Solving
That philosophy was central to the message delivered by Mr. Mo during the Makeathon’s welcome address.
The value of hands-on technical education, he suggested, extends beyond whether a child eventually becomes an engineer, programmer or technology professional.
A child who learns to build also learns to confront problems.
Something may not work the first time.
A sensor may fail to respond.
A line of code may produce the wrong result.
A design may need to be changed.
The child then has to ask: What went wrong? What can I change? What should I try next?
That cycle—problem, attempt, failure, adjustment and solution—is one of the most important lessons embedded in engineering.
And it was unfolding naturally across the Makeathon floor.
Children were solving problems together. They were making decisions. They were troubleshooting.
Most importantly, they were learning that a failed attempt did not necessarily mean failure.
It could simply mean another attempt was required.
Parents Saw a Different Side of Their Children
For parents, the event offered another dimension.
One parent whose two children participated said she had experienced the programme firsthand and understood why she wanted her children involved.
Watching them work with their hands and build systems they had previously only seen demonstrated was a source of immense pride.
That pride was visible throughout the venue.
Parents watched through their phone screens.
Children cheered for one another.
Teams celebrated when a system finally worked.
The atmosphere was less like a classroom and more like a young engineering workshop where experimentation was part of the culture.
Celebrating the Builders
Prizes eventually followed.
Participants who stood out during the experience received recognition, including tuition vouchers offering 25 per cent and 100 per cent discounts for future Creators Camp programmes.
But the most important moment had already happened.
It came when the clock stopped—and the children were allowed to keep building.
That decision shifted the meaning of the exercise.
The Makeathon was not ultimately about what a child could complete in five minutes.
It was about what happens when children are given the tools, space and confidence to try.
Futurefeat and the Rise of Hands-On STEM Learning in Jos
Futurefeat’s 2026 Makeathon is part of a broader effort by the Jos-based STEM maker space to take technical education beyond conventional classroom instruction.
Founded and spearheaded by Moses Amama, Futurefeat operates from Rayfield, Jos, where its project labs and maker activities provide children and young people with opportunities to experiment with technology.
The model places practical engineering literacy alongside coding and robotics.
Its Creators Camp provides the intensive learning experience, while the Makeathon gives participants an opportunity to apply what they have learned under real-world constraints.
That combination is important in an environment where children can increasingly encounter sophisticated technologies through smartphones, social media and digital platforms without necessarily understanding how those technologies are built.
The maker-space approach changes the relationship.
The child moves from consumer to creator.
Taking STEM Beyond the Maker Space
Futurefeat’s activities also extend beyond the annual Creators Camp and Makeathon.
Through its Open Lab Experience, the organisation periodically works with schools and academic institutions, including Oak Prime School and Founders High School, to deliver facilitator-led pop-up sessions.
Students learn to assemble practical devices such as fire detectors, gas sensors and motion detectors using platforms including Arduino and micro.
The organisation also runs a Weekend Creators Club in Rayfield, with Saturday learning tracks covering areas such as AI productivity, branding, game development and financial literacy.
These programmes point to a wider model of technology education: rather than treating STEM as a subject children encounter only in school, they make experimentation and creation part of their regular learning environment.
From Watching Technology to Building It
The deeper story of the Jos Makeathon is therefore not about 39 children competing against a five-minute timer.
It is about a change in mindset.
A child sees a smart door on a screen.
Then the child learns about sensors and coding.
The child connects wires, writes code, tests the system and discovers that it does not work.
The child tries again.
Eventually, the door opens.
Something that once existed only as an idea—or something the child believed only an expert could build—has become a working creation.
That transformation is at the heart of hands-on STEM education.
The Future Is Built, Not Just Watched
For Nigeria’s emerging innovation ecosystem, experiences like Futurefeat’s Makeathon offer an important reminder that technology development begins long before young people enter universities, technology companies or engineering laboratories.
It begins with curiosity.
It grows through experimentation.
And it becomes capability when young people are given opportunities to build.
At Adonai Vine School on September 5, the clock was only five minutes.
But the lesson was much bigger.
When the timer stopped, the children were allowed to continue.
They did not just watch technology being built.
They built it.

































